Change behavior with gamification (2/2)

 In the previous article, we saw that we can use gamifification to promote employee learning and to connect individual accomplishments to the purpose and goals of the organization. Now we will see how to use gamification to boost performance and promote cooperation.

Illustration

With gamification, your goal should be to develop your people to be employees who are able to exceed the demands of their daily tasks. Don’t settle for colleagues who barely meet expectations. Deploy the power of gamification to celebrate and reward true successes and true effort. Both small, daily achievements and big achievements must get celebrated. Encourage healthy competition and participation in contests, recommends the business2community.com website.

The goal is to make the contributions of your employees visible and valued. In this way, you're constantly pushing the performance levels higher.

Encouraging cooperation

Cooperation is what creates teams that are highly performing. Identify high performers with unique skills. Focus on their successes and recognize them. After a while, high performers will take pride in their status and start working closely with other members of their team to help them grow. Or do you think that we can't rely on them to have such a helpful attitude? Well, if you implement some gamification elements, it will work.

With gamification, you can set inspiring team goals that are achievable when people work together. In the long term, knowledge sharing and team cohesiveness will increase.

Gamification can help you to achieve organizational goals in the long term by nudging people to behave in a way that's beneficial for the performance of the whole organization. The effort you put into adding elements of gaming into what's going on at work will bear fruit. The culture you create will help your organization to succeed.

-jk-

Article source business2community.com - open community for business professionals
Read more articles from business2community.com

Články v sérii

Aktuální

Change behavior with gamification (1/2)

Aktuální

Change behavior with gamification (2/2)